class Monster:
def __init__(self, name, age):
self.name = name
self.age = age
def say(self):
print(f"나는 {self.name} {self.age}살임")
shark = Monster("상어", 7)
wolf = Monster("늑대", 5)
dog = Monster("강아지", 4)
shark.say()
wolf.say()
dog.say()
class Unit:
def __init__(self, name, hp):
self.name = name
self.hp = hp
class AttackUnit(Unit):
def __init__(self, name, hp, damage):
Unit.__init__(self, name, hp)
self.damage = damage
def attack(self, location):
print("{0} : {1} 방향으로 적군을 공격합니다. [공격력 : {2}]"\
.format(self.name, location, self.damage))
def damaged(self, damage):
print("{0} : {1} 데미지를 입었습니다.".format(self.name, damage))
self.hp -= damage
print("{0} : 현재 체력은 {1}입니다.".format(self.name, self.hp))
if self.hp <= 0:
print("{0} : 파괴되었습니다.".format(self.name))
firebat1 = AttackUnit("파이어뱃1", 50, 16)
firebat1.attack("5시")
firebat1.damaged(25)
firebat1.damaged(25)