class Unit:
def __init__(self, name, hp, speed):
self.name = name
self.hp = hp
self.speed = speed
def move(self, location):
print("[지상 유닛 이동]")
print("{0} : {1} 방향으로 이동합니다. [속도 : {2}]"\
.format(self.name, location, self.speed))
class AttackUnit(Unit):
def __init__(self, name, hp, speed, damage):
Unit.__init__(self, name, hp, speed)
self.damage = damage
def attack(self, location):
print("{0} : {1} 방향으로 적군을 공격합니다.[공격력 : {2}"\
.format(self.name, location, self.damage))
def damaged(self, damage):
print("{0} : {1} 데미지를 입었습니다.".format(self.name, damage))
self.hp -= damage
print("{0} : 현제 체력은 {1} 입니다.".format(self.name, self.hp))
if self.hp <= 0:
print("{0} : 파괴되었습니다.".format(self.name))
class Flyable:
def __init__(self, flying_speed):
self.flying_speed = flying_speed
def fly(self, name, location):
print("{0} : {1} 방향으로 날아갑니다.[속도 : {2}]"\
.format(name, location, self.flying_speed))
class FlyableAttackUnit(AttackUnit, Flyable):
def __init__(self, name, hp, damage, flying_speed):
AttackUnit.__init__(self, name, hp, 0, damage)
Flyable.__init__(self, flying_speed)
def move(self, location):
print("[공중 유닛 이동]")
self.fly(self.name, location)
vulture = AttackUnit("벌쳐", 80, 10, 20)
battlecruiser = FlyableAttackUnit("배틀크루저", 500, 25, 3)
vulture.move("11시")
battlecruiser.fly("배틀크루저", "9시")